9 million instead of $5. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. I am running 1. 1. You could not properly build semi-armored cruisers, now you can. Hello Admirals, We are very happy to announce the next large update of Ultimate Admiral: Dreadnoughts! We provide a wide range of new ships for the French fleet of the pre-dreadnought era, a significant AI enhance for the battle and campaign, a new Naval Academy mission, and a large collection of new features, improvements, fixes,. Ultimate Admiral: Dreadnoughts. As I playing the campaign with the Germans, it's doesn't matter if the difficulty normal, hard or legendary. 1 reply; 349 views; tvaishar; May 22; Why N3/G3 as one hull By Norbert Sattler,. Many times in the campaign, especially with TB and DDs early. And, all things being equal, once in while having a large profile might account for being shot at first but not every time. What does this mean? I like building and designing ships. Just don't, especially if AI decided to arm them with 18" torps. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasHow do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. And im just getting ships with 40 percent roll or pitch. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Summary Ultimate Admiral: Dreadnoughts aims to be the first game of its kind. But I don't want to add to roll and they hardly register most of the time, so I wouldn't know what caliber to use if at all. rrobes Jan 12, 2022 @ 3:59pm. Currently,. What is the best speed for accurate broadside main gun fire? I'm guessing flank is the worse but is slow more stable than half? Does this game even take that into consideration. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. A Screenshot of Ultimate Admiral:. 2. . 6% chances to hit early CLs and TBs 2. Nor do i know how this works in game. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Turn of HUD? Ive been looking for a hotkey to turn off the hud for better screenshots and cinematic recording. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. There is no tutorial on this. Categories. Ultimate Admiral: Dreadnoughts. Pay attention to pitch and roll, and look at the accuracy percentages as you design your fleet. Same goes for the towers/bridges. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. And im just getting ships with 40 percent roll or pitch. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ultimate Admiral: Dreadnoughts. Change the campaign from 1890-1965 to 1905-1925. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Dear devs. Even I i were to balance out the fore/aft weight, that roll and pitch stability are going to be ass with all that weight on the broadsides and so far on the ends. Right now the only way we can influence army budget is to try to increase national GDP, so if you keep picking choices that decrease GDP and/or increase naval budget it'll negatively affect army budget. A BB can save thousands of tons this way. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. And im just getting ships with 40 percent roll or pitch. Ultimate Admiral: Dreadnoughts. What does this mean? I like building and designing ships. #5. In this article we present several design aspects of “Ultimate Admiral: Dreadnoughts”. A very durable and agile battleship but lacks the firepower to deal with small ships. Nor do i know how this works in game. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Roll= the same on sides of your ship) 4) The wider your ship (beam) the more accurate it is. first some of the hulls and modules just do NOT like the pitch and roll mechanics. But im not a naval engineer. Twice in my current campaign, the US has been unable to complete a Naval Invasion, Kyushu, after ten turns and more than enough tonnage, campaign was completed, the game informs me sorry, you lost. Affects gun accuracy and flooding vulnerability, among other things. Seems working randomly at times. ago. Ultimate Admiral: Dreadnoughts. UA Dreadnoughts Campaign: Actually Capturing Territories . And im just getting ships with 40 percent roll or pitch. Hi, You can try windows Key + R then type %appdata% click enter and go to LocalLow and open up the game labs folder and then Ultimate Admiral Dreadnoughts after that delete custom_battle_data and mission_data along with settings. It also feels like EVERYTHING affects it. DKman24. but surely there is a. 5% Barbette weight -7. (good example in Stealth17 Gaming recent tournament videos. Take any ship, look at its roll. I use a mix of 8. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. but surely there is a. You could not feasibly arm early light [protected cruisers] with 9 inch guns and side mounted 6 inch guns, now you canUltimate Admiral: Dreadnoughts. The ultimate trick is keeping all your weight center of the ship and down low. but surely there is a. But im not a naval engineer. 06-1. I examined every hit on the various chasing torpedo boats. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Everytime you add something to your ship it. it is literally what you asked. I am running 1. Until then they're slow and can't hit the broadside of a barn because of smoke interference. At 25km range you will have-. Now. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. It’s really fun pitching your creations against the enemy fleet. Seems working randomly at times. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 9. 000t CLs with about 6-10 knots less speed then me. Pitch, draught, and placement will all let you manage pitch. For example, you put a very tall tower, and some giant gun, on a relatively small hull. There is no tutorial on this. Size of your ship or guns doesn't matter. There is no tutorial on this. 150,000 tons surely not enough for a 100,000 ton port. Also your funnels are too many - 100% funnels capacity is more than enough. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 5/1. We're starting to roll out our new design system as we build new features and modernise the current site layout. I loved the game, like I said, 824 hours is a LOT. Are you sure you have exact same tech? Lots of techs give buffs that might not be obvious. Bought the game recently as I have always enjoyed naval combat all the way back to Task Force 1942. . 06 is finally available for all players! We deeply thank all beta testers who aided us with their valuable. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Cruise speed and maintaining course affects accuracy. Ultimate Admiral: Dreadnoughts. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. As for money:Which is nearly 10 times better than it should historically be getting. Nor do i know how this works in game. The ai in this game has way higher accuracy than player ships. Ultimate Admiral: Dreadnoughts. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. This has a huge impact on base accuracy. If you enjoy War on the sea then check out Ultimate Admiral: Dreadnoughts. 3/0. Ultimate Admiral: Dreadnought is one of the more entertaining naval combat games in recent history. Oh upvotes. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. (Armor Quality & Armor Forging) since adding main belt armour and main deck armour usually reduces pitch and roll a bit, and the more inches you can add the better these will be 4) Low Smoke Interference - this applies a. Naval invasions are something coordinated by the navy. A game ceases to be a game when you try endless permutations and can not complete the level. 2: once built, click on the port, select move, and move the ship where you want, you can take all or some ships, by manually clicking the ships or using the slider. Fore/Aft Weight Offset. Ditch any gun smaller than that. What does this mean? I like building and designing ships. What does this mean? I like building and designing ships. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 5), your "solution" bearing changes faster than your launchers can train. 3% accuracy at 10km stock), mark3 375mm for my BCs (3% accuracy at 10km stock). Adjusting weight offset via end-armor can dramatically increase pitch and therefore not help so much with accuracy. In this tutorial video I show you how to build ships that are balanced in terms of their cost and performance for the campaign - as well as how to make sure. Nor do i know how this works in game. They’re very similar games. 1 - Don't design your own ships. We did not wipe out saves but it is strongly advised to clean up your saves, after the changes of this patch. Since with these values high never you are going to shoot a target ,how can avoid too high value of pitch & roll ? Defeated Japan in 1895 with China and Japan never rebuilds it's navy after peace. Seems working randomly at times. It applies a straight penalty to it. Game Version: Alpha-2 v63. It’s impossible to control their weight offset and pitch in 1. Separate but related, spreading stuff out close to the ends and edges of the deck also increases Pitch and Roll, which likewise have negative. Nor do i know how this works in game. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Ultimate Admiral: Dreadnoughts. Wyrm Mar 13 @ 9:02am. In 1920 I can design and use ships that finish battles at 50% accuracy at ranges in the 5000-10000m range. Ultimate Admiral: Dreadnoughts work in progress. Pitch/roll & fore/aft weight distribution. seems to happen on low distances - Pitch calculations. True, but its title is Ultimate Admiral: Dreadnoughts, not Ultimate Captain: Dreadnought. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Ditch the speed to 17-18. Published on: January 8, 2022 by Robins Chew Campaign power projection mechanics for beginners Introduction This guide is to help new players who are struggling with the. subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online. Intended role- long range flanker 9/10. READ: Ultimate Admiral: Dreadnoughts 100% Walkthrough for Beginners. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. I am running 1. Tips. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Thanks anyway though. 05. Just after 5-6 months war broke out, and the enemy always have (especially the British) 2-3x more BB than meg. This scenario definitely needs a re-work. (to avoid roll). But im not a naval engineer. That is why we do not see secondaries bigger than 6". There is no tutorial on this. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Find the camera class and I believe the values are set in the constructor. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I am running 1. We are absolutely excited with what we are making and we hope. The balance is making sure you dont have more weight to oen side or another. 9" +20% barrel on the fore and 16. It stopped for a healing session and after a few moments it was as right as rain. Any help will be appreciated. FizzyElf Feb 25. A huge amount of firepower and decent accuracy, suffers from. Even with a huge front overweight pitch and roll stay quite low. 3K views 2 years ago Ultimate Admiral Dreadnoughts - Shipbuilding 101 How do you make your ships able to turn and avoid torpedoes. We'd come from Salt. And im just getting ships with 40 percent roll or pitch. What does this mean? I like building and designing ships. Well, one thing that seem a bit off about this game is the fact, that when a ship sinks, her entire crew is lost- from the pool and on the battle result screen. Anything below a BC in 1910 sea saws back and fourth like a fishing boat in a catagory 10 hurricane. What does this mean? I like building and designing ships. hansandmg42 Jun 22 @ 1:17pm. (Pitch= the more weight on the ship's ends, the worse the accuracy. 1. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. Honestly we all want that. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. You can just copy and paste it into the folder. Funnels can, too. Barbette I anit-flash +12. Your assessment that the accuracy is a dice roll is correct. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. I am running 1. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. but surely there is a. From a massive battleship to a tiny torpedo boat, you can design everything from their hull type to their propulsion. It's not showing any weight offset, because there isnt one. What you have to look for, in ship design is to have the lower number possible at accuary penalities modifiers (IIRC it s in accuracy section, itself between gun and armor). Ultimate Admiral: Dreadnoughts. Anything below a BC in 1910 sea saws back and fourth like a fishing boat in a catagory 10 hurricane. Is there something I am missing when creating the ships?Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. 1 inch guns, being a champ in pumping out enough shells to roll those . I am running 1. In fact, it is quite possible to work with a battleship with only mains, which also has hidden advantages like reducing Roll and Pitch,. I get that its to balance the game but this is just straight up stupid at this point, like at 2 km, i have a 0. Speed- 30kn. Make secondary to the max allowed caliber. © Valve Corporation. 2. Torpedo Boats. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Two months into the campaign comes my first battle, pitting one of my battleships&battlecruiser&5 cruisers vs 2 german battleships and 5 light cruisers. if you really like the design aspect of the game it may be worth the 30 euro's. Game Name: Ultimate Admiral: Dreadnoughts. Ultimate Admiral: Dreadnoughts. Anything less than this and the shell tries to penetrate 100% of the time. But im not a naval engineer. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. If it rolls add some beam. Ultimate Admiral: Dreadnoughts. If you choose to not do it, please do not report bugs to us. The enemies are still sailing around in 10. but surely there is a. War-Damn-America • 2 yr. 6" is about the maximum weight a person can handle. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Sometimes, when you develop a new mark of gun, it means you can never refit some of your ships that use the older marks, since the refit will change all the guns, and the size of the guns may have changed so much that you can't use them at all. Outfit all your ships with torpedoes, as they dominate early battles. Darrick Carter. 4: your ships are now in sea control. And im just getting ships with 40 percent roll or pitch. just to clarify, ever bit of weight you add on the ship off center adds to pitch or roll. Deck- 6/2/1. And im just getting ships with 40 percent roll or pitch. My CA, CL, and x2 DD were intercepting a German convoy of 11 Tr and protected by only 1 BC. I am running 1. Ultimate Admiral: Dreadnoughts. Ultimate Admiral: Dreadnoughts. Their blind favoritism to the PvP crowd will lead to the ultimate failure of Naval Action. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. EasyRed. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. We are absolutely excited with what we are making. Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Either im missing something on how to correct pitch or its bugged. #4. Ultimate Admiral is the easy hint. Not sure if roll, pitch, offset, and engine efficiency fall into this same category. The further you get into the campaign the better range finding/fire control tech you’ll get as well as larger ships and more accurate guns (higher mk guns) there are a few things that will always increase accuracy, such as a wider hull and a lower hull pitch and roll are also relevant (roll only matters when your turning, pitch is always relevant) lower is always. What does this mean? I like building and designing ships. Is there something I am missing when creating the ships?Ultimate Admiral: Dreadnoughts. Insert image from URL. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Having so much fun with this most splendiferous game. Seems working randomly at times. subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online • the_lapras . fm!Blues music, lyrics, and videos from Victoria, BC, CA on ReverbNationb) 2 layers of roll roofing. true. Does having stable ship design with perfect roll, pitch and balanced weight between fore and aft also boost main gun accuracy?Ultimate Admiral: Dreadnoughts. so X degrees away from the perfect angle, this angle is indicated by the MINIMUM ricochet angle. Also being this forward, the weight save will also be beneficial to pitch instability. in being doesn't pay 50% extra maintenance. #3. Some things i have noticed while trying last Beta Ship Building: - Accuracy of 8,9 inch and 2 inch guns are way too high compared to other guns. 4 Roll 10 Speed 26. And im just getting ships with 40 percent roll or pitch. . I've done so far 5 challenges and I cant beat any of them, even with a simple battleship design, I run out of time each time because they run away from me or just dont die. and I like that I as the military type, don't have complete control over every rivet and gun placement, only general control over the basic. Starter Japanese CL 1900. Community. Seems working randomly at times. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. There is no tutorial on this. 7. A Screenshot of Ultimate Admiral: Dreadnoughts. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Nor do i know how this works in game. So I finally start the 1930 Campaign with the Brits. These mechanics used to be understandable. ==v1. Seems working randomly at times. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. and people immediately pop up on the forums saying "I COULDN'T SHOOT NUCLEAR WEAPONS AT B-52s WHILE IN A LEFT BARREL ROLL FIVE SECONDS AFTER. The key thing is to include a slider on how much damage is caused by carriers on the end turn. Newbie question. Guide to easily beating the Campaign. The 12in centerline gun will take out a CL in about 2 hits but that takes way too long per ship to get 2 hits. #3. Type of shell and explosive, gun turret tech, length. I mean, how you build a late tech DD depends on what nation you're playing as, because some countries only have 3,000t dd hull max while others, like germany or italy, can build much larger dd that can fit a lot more stuff on them. Either im missing something on how to. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 2. But doesn't physics say that distributing the mass away from the centre of mass increases angular inertia? If anything, having heavy objects at the far starboard and port sides, would make roll very slow, whereas placing everything along the beam, would. Seems working randomly at times. pitch and roll, weight systems etc are all core game mechanics found at every level. What does this mean? I like building and designing ships. Zero offset, ~10-12 pitch, ~1-2 roll, Rng-S5 + Radar Gen2 and mark2 450mm for my BBs (2. #4. Ultimate Admiral: Dreadnoughts. but surely there is a. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. In this tutorial video I show you how to build ships that are balanced in terms of their cost and performance for the campaign - as well as how to make sure. kf. roll/pitch and what equipment is available for what ships. As already mentioned, you should be trying to get offset to zero. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. That's good to know but that's not what I asked. 1. 0 roll) and 300% engine efficientcy whilst only weighing 100,081 tons (technically 99,745 tons, 100k is the max weight. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Ergo, carriers will likely do their airstrikes on the end turn world map. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 3 - as in #2 above, but allow yourself to. Taskmaster Challenge 12h April 2022 ‘Wanna Bet?’ Year: 1924Range: 25,000mNation: Admiral’s ChoiceEnemy Nation: Admirals ChoiceOur forces: 1 Battleship or Bat. Or am I missing something. - Higher speed requires more funnel capacity. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Dec 26, 2021 @ 8:15am Not working. 06 The next major update v1. Seems working randomly at times. better to max out your bulkheads on destroyers and TB. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. *** The ai in this game has way higher accuracy than player ships I get that its to balance the game but this is just straight up stupid at this point, like at 2 km, i have a 0. . Ive never been out-techd. Pitch and Roll. dll file. You just gotta know how to use them ;). Ok, just how in the hull is one supposed to deal with pitch. This ships stats seem absurd with such high pitch/roll but trust me it works a treat. #2. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. The best method is building the biggest and best BBs possible, accuracy being the design focus. Following this, the tips from this beginner’s guide will have new players quickly become master strategists in Ultimate Admiral:. 1. 5. Ultimate Admiral: Dreadnoughts. 8x3 6''/57. Ultimate Admiral: Dreadnoughts. Even relatively small amounts can have a significant impact. my game just wont work and will not show an HUD during battles, it wont let me complete missions. There is no tutorial on this. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Nor do i know how this works in game. , items that note +5% flaws or whatever) is the roll of the dice multiplier of the shipbuilding function. I am running 1. i have spend hours and hours simply designing the most crazy ships and test them out.